Command the forces of "The Project" in a battle to rebuild the world after mankind has almost been destroyed by nuclear missiles.The game offers a full campaign with optional (but strongly recommended!), videos, battle against four factions, multiplayer and single-player skirmish modes, and an extensive tech tree and a full unit designer.Multiplayer is also cross-platform - battle your friends with any OS, Windows, Linux or macOS, it all works seamlessly!
minor feature: :General:Add: New design menu stats delta system.Add: Add a single player quit confirmation screen.Add: Allow building modules/derricks in a row (with drag build).Add: Provide a self-contained map loading library that can be used by outside tools.Add: Allow scrollable menu options.Add: Add support for binding same keys to multiple actions in non-conflicting contexts.Add: Add selection without group hotkeys.Change: Allow assigning key bindings to mouse keys / huge keymapping refactor.Change: Move the whole group to the target location, not only the command droid.: Refresh tooltips every 500 milliseconds.: crash if dead object is in a widget menu.: droid health values sometimes restored to maximum after loading saves.: Do not handle RMB click while panning the camera.: unclosable panels and flicker when using the Intelligence map and Design menus.: Clean up option menus that are open when a host quits to prevent softlocks.Graphics:Change: Use a single-component texture for the tcmask.Change: OpenGL Provide GL_R8 fallback for OpenGL 3.0 and OpenGL ES 2.0.Change: Use a single-component texture for specular maps.: fog and add menu option to toggle it.Campaign:: Set transporter speed to zero when moving to away mission maps to prevent flying backwards.Multiplayer:Change: Revision of some visual effects to distinguish kinetic and thermal weapons better.Add: Chat messages when players vote.Scripting:: for uninitialized values in labels.Balance:Add: Balance and add Heavy Plasma Launcher to multiplayer.Change: Revamp multiplayer anti-aircraft weapons and add Tornado Flak cannon.Change: Campaign rebalance aka "camBalance" merged.Change: Make howitzers less overpowered / rework mortar and howitzer tech tree.Change: Wide Spectrum Sensor production and cost.Change: Improved combat parameters of weak VTOL weapons and removed obsolete.Change: Improving the parameters of the obsolete Super Auto-Cannon Cyborg.Change: Moving the obsolete Twin