Command the forces of "The Project" in a battle to rebuild the world after mankind has almost been destroyed by nuclear missiles.The game offers a full campaign with optional (but strongly recommended!), videos, battle against four factions, multiplayer and single-player skirmish modes, and an extensive tech tree and a full unit designer.Multiplayer is also cross-platform - battle your friends with any OS, Windows, Linux or macOS, it all works seamlessly!
minor feature: :General: : chat cursor position. : Respect Hold Fire at will better. : Refresh order buttons on hotkey press. : Make other hotkeys override dehotkeys by default. Graphics: : structure limits screen lighting and hardcode sun position and lighting for 3D buttons. Change: Use faction models for UI buttons. Campaign: Add: Add a small delay for allowing video skipping. Change: Merge updates from camBalance to encompass mostly Beta campaign tweaks. : Do not show transport button in objective achieved screen. Multiplayer: : obsolescence of machine guns Technology. Balance: Change: Make Heavy Plasma Launcher more useful with an "all rounder" role and reduce price of Plasma Cannon significantly. Change: Tweak mortar research paths to decouple Bombard/Pepperpot from damage/ROF upgrades and Incendiary Mortar and reduce Pepperpot weight. Change: Rebalance HVC and HVC Cyborg to have more ROF and 1 tile less range. Change: Tweak accuracy and splash values on Sunburst and Cyclone anti-air weapons. Other: Add: Add weapon info into dewindow. Change: Replacing the abbreviation HPV for the Hyper Velocity Cannon with HVC.